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nickshin.github.io

my "personal" pages (moved to github! yay!)

Nick Shin’s Resume

This is the “one page” version: https://www.nickshin.com/resume/
For the full work history, please see: https://www.linkedin.com/in/nickshin/

Please contact me via e-mail: [email protected]

You will have a better chance of reaching me and then setting up a day and time for a phone call
(Due to the high profile projects I have worked on, I have taken my home address and phone number off these pages)


My Interests:

Embedded systems and real time (video gaming) are my field of expertise. Projects requiring data acquisition (real world data input - manually or automatically), data display (GUI) and data communications (networking or other methods) are my primary interests.

Ever since HTML5 and webGL have been available - this has become my main focus powering all of my projects currently. I continue to write server-side generated page scripts and client-side created pages (with the myriad of frameworks available out there).

I have also designed, setup and brought online - small and medium sized automated high availability systems. Although these are now provided by a number of service providers (such AWS, GCE, Rackspace, etc.) - I still make some on-site for internal and propeitary needs.

To get an idea of my programming skills, I have written sample code and made available to the public:


Work Experience

Phosphor Games (2015-current) - Principal Software Engineer

Scientific Gaming/WMS industry (2010-2014) - Principal Software Engineer

LuxoFlux Studio (2008-2009) Networking and Gameplay Engineer

Midway Games (2001-2007) Systems and Gameplay Engineer


Computer Skills

Operating Systems:

Languages:

Software:

Familiar with and understand many:

Education

University of Illinois at Champaign-Urbana Received Bachelor of Science in Electrical Engineering and Computer Science in May 1998